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RPG Maker is a powerful tool in game development—especially for aspiring game developers and individuals who are not tech-savvy or programming-oriented. The software's variety of features make it easy to use. It breaks game creation down step-by-step. Social image resizer tool. Pokemon Fusion: Automatically fuse two pokemon to create an entirely different creature.
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Hey it's me and as I promised in my previous blog I'm actually making a hi quality one this time. It's my guide on how to make a Fakémon.
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Step 1-Concept
The basic idea for the Fakemon. I don't recommend trying to force yourself to make one just for the heck of it. If/when an idea comes naturally, write down some of its features or anything else that relates to it.
HIGH CHANCE TO FORGET IF YOU DONT WRITE IT DOWN!!!
So if something comes to your mind, let's say a...pile of toxic waste?
Ok nevermind. GF already had multiple of those, so let's try a hunting dog.
Perfect. Let's get started.
Step 2-Design
Design is a critical part of making a fakemon! They usually take inspiration from multiple sources, but are carefully put together to make a a creature that looks and feels like a Pokémon. Some tips for designing them, don't put in wayyyyyy too much detail. This is an exception for some Pokémon, like Ultra Beasts and some legendary and mythical Pokémon, but if your fakemon is over-designed, it becomes overwhelming to look at, and most of the time it doesn't look like a Pokémon. I'll give you an example.
![Fakemon Fakemon](https://i.ytimg.com/vi/Rv4qA6wSQ5o/maxresdefault.jpg)
Something like THIS..
doesn't even look like a Pokémon! It's too over-designed even if it has a good concept.
On the other side, don't make your fakemon bland and no fun to look at. Put some fun looking stuff on it! Make it unique!
Another helpful tip, don't give your fakemon things from other Pokémon to just make them 'look cool'. Seriously. Giving all your fakemon wings and a fire tail and horns etc is just too much like too many other already existing Pokémon and will make yours seem un-unique.
Step 3-Types & Realization
At this point you now know the concept and design of your fakemon. Now that you have those two you may be looking for some typing. There are multiple ways to determine a Pokémon typing. A general rule is that Pokémon based off of plants are Grass type, aquatic animals are usually Water types, venomous animals are Poison types, birds are Flying types, etc. Some Pokémon actually look like their types, Fire types might have a body part that looks like or is fire, some Water types are blue, Dark types are a black or dark color, and Rock types might look like or have rocks on their body.
HOWEVER!
If all of your Water types are blue and all of your Fire types have flames on their bodies, it becomes really redundant and boring. Take Volcarona for example, one may not think it is a Fire type at first glance, even if it has fiery red wings, and thats because the entire body of Volcarona isn't red or looks like flames, but Pokémon maked this a beautiful Pokémon by drawing inspiration not from specifically fire, but from the sun.
Also in this step you'll be pinpointing exactly what sort of Pokémon this is, for example, how does it battle? What are its stats? Types? Name? What moves does it use? Where and how does it live in the wild? Different formes? How does it change formes? Gender differences? Anything you want to say now about it goes here, but nothing like game data yet.
Step 4-Basic Data
Here you'll list all the fundamental game data for your Pokémon. Although much of this is in the realization stage, I strongly suggest you put in at least these things.
Name
Type
Species
Height
Weight
Abilities
Stats
And one to two Pokédex Entries.
Things you can, but don't need to put in yet (I mean, I don't do these) are MOVES! Moves are definitely important to the Pokémon, they can revolve around a battling style, for instance, if a Pokémon, like Audino for example, focuses mainly around healing/support, they would get moves such as Heal Pulse, Helping Hand, and the like.
![Fakemon Fakemon](https://i.ytimg.com/vi/mlnzaEhH5cI/maxresdefault.jpg)
How to come up with a name!
Pokémon names are usually very simple, two or more words that are spliced together in a non-awkward way. However some Pokémon names are more clever than that, they combine two words that sounds like a third, and relevant word. Typically Pokémon names include the animal/thing it's based on and something that relates to its typing. (Ex-Tepig tepid+pig). But avoid directly using the name of the type unless it fits very well into a combination with another word. If this happens it might be a good time to look things up in a thesaurus if you don't know a synonym for Fire or Water, etc. Sometimes Pokémon names have words that are misspelled on purpose to make it flow or look better, for example Mimikyu is a flawed spelling of Mimic and You, but it doesn't look very nice like Mimicyou now does it?
Another thing that happens quite often is that words in a Pokémons name come from other languages, most commonly Japanese or Latin. (Ex-Raichu Rai{Japanese for thunder} +Chu{Japanese for squeak}). Be careful to not be too obscure or complex with your Pokémon names, or they won't seem like Pokémon names at all!
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If you need any help at all don't be afraid to ask me! I'm always here for ya!
Pokemon Creator online, free
THATS ALL FOLKS!